#pragma once


struct Rect
{
	float x1, y1;
	float x2, y2;

	Rect()
		:x1(0), y1(0), x2(0), y2(0)
	{

	}
	Rect(float x1, float y1, float x2, float y2)
		:x1(x1), y1(y1), x2(x2), y2(y2)
	{

	}
};